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UrieWProd
Gamer/Bookwriter/Graphics Designer

Age 38, Male

Graphics Designer

Chicago, IL

Joined on 7/29/05

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UrieWProd's News

Posted by UrieWProd - October 4th, 2021


Update(10/4/2021): Got overwhelmed as I found out that not just the characters among all products have to be redone, but the music and resources, due to a lot of thinking(including some thinking about Driver's comments). The overhaul will take long, but will be worth the wait as I take notes.


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Posted by UrieWProd - August 18th, 2021


Update(8/18/2021): Working on company product design problems, as I might have found an art style to stick with. Will update Fly Hunter and other games with it as I am taking mental notes of all of them(concepts, ideas, game changes...).


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Posted by UrieWProd - April 20th, 2021


Update(4/20/2021): Fixed the game's HUD text bug all by myself for the full game in development, and reported the solution to the Issue Tracker in Stencyl and Discord for all to see.


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Posted by UrieWProd - January 21st, 2021


Late Happy New Year as I'm currently rethinking my company plans. The company will not be named TopHatTop Games nor use its previous logo nor its previous names for the time being. I am currently working on logo art for the new company name, as its latest debate about the design centers around the logo being worthy of being called a company logo. If finished, the company will use the art all across its products.


As for the parody I pitched in the Collabinator, I'm dropping a few names here...


Paultro.

Loveline.

Pigstar.


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Posted by UrieWProd - November 28th, 2020


Here is the concept for the new Stage 1 of the full game of Fly Hunter. My next move will be animating the reflection of the cabinet's mirror door in the intro of the stage(lady in bath towels turning off the sink before leaving the stage, as it is bathroom-themed) and making the cabinet a multi-image stage prop that includes breaking mirror glass, cabinet fires, medicine item actors that kill or inflict side effects(such as being drunk, put to sleep or supercharged with energy) on enemies when hit or having the entire cabinet fall after being destroyed. As for the Bot Fly, it and the other bosses will be tweaked to include their weaknesses.iu_201062_1290750.png


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Posted by UrieWProd - September 3rd, 2020



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Posted by UrieWProd - June 11th, 2020


To those that are still mad at me on Newgrounds and YouTube, my computers and accounts' access were being hijacked a few times by a son of a gangster, a bad best friend that hates gaming, a now grown up hispanic kid and an enemy slut(I'm after you, Rose Ramos!) many years ago. If your content has been insulted by any one of my accounts or has gotten bad ratings by me, notify me right away. I will remove the rating and review it properly as I've always did.


Thank you.


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1

Posted by UrieWProd - May 25th, 2020


My gaming computer went down and my mother gave me a cool laptop. I am studying my laptop as I'm moving my work to it. I turned 35 a week ago.


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Posted by UrieWProd - March 21st, 2020


Update(3/20/2020): Working on the second stage for the full game and its art. I need help on making a fully functional slot machine for it as the stage will be based on a casino. Here is its boss.iu_102862_1290750.jpg


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Posted by UrieWProd - November 11th, 2019


I'll be taking a break for a few weeks in order to work on a parody flash movie of a very good N64 game centered around its mystery and a BLJ glitching point(which is the highlight of the parody) with a very dark and humorous twist. After that, I will work on the full game and will see where my animation techniques take me in the future. I plan on animating a series based on a character I had planned to make wearing the hat in my current avatar as my avatar(Hint: He/She is based on a character from my RPG Project).


Meanwhile, I am thinking of working on an RPG project as I write notes day by day. Fly Hunter's series of games after the first game will take a third-person arcade platformer approach with a third title being the last. As for my RPG project, much is in store for it as I have notes for its games in production along with the Fly Hunter series' notes.


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