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UrieWProd
Gamer/Bookwriter/Graphics Designer

Age 38, Male

Graphics Designer

Chicago, IL

Joined on 7/29/05

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UrieWProd's News

Posted by UrieWProd - August 16th, 2023



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Posted by UrieWProd - July 28th, 2023


Successfully formatted my first book and completed 7+ songs for the game/animation on the fly in 3 days! Still waiting to hear from the copyright office while I'm writing several more songs. Also made a lot of characters black, including the main.


Working on the nightmare-busting shootemup as well as a barebones RPG battle system I can use for the RPGs I made books of. For the shootemup, I can't find a way to get a good concept of stage design, unless I can draw the stage parts and show someone. I still need to master using Tiled to see where I can go with both. The rest of the games are okay.


I'm still thinking about when many of these projects are getting finished. There is still a lot of thinking to do about my social media pages and their layouts when I post stuff about me and when I post about myself on them. I got me and my company as separate pages, so let me know if that's good. Off to work!


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Posted by UrieWProd - July 4th, 2023


Got my art groove back via the Stallion Theory and the concept of expressing your art voice.


My first book is about complete. All it needs is a copyright, ISBN, cover art and a barcode before selling it in book form. The second book's event gists are complete, so I need to only write the second book. The DLC chapters of the first book are already gisted, so I'm writing them in its own book.


Happy 4th of July!!!


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1

Posted by UrieWProd - June 22nd, 2023


Made the jump to coding in Python, and it was the best thing ever since sliced bread. Coded 2 complete game dictionaries across 2 separate programming languages. Okay, I'm back into game development again.


I forgot I need the graphics design for the cover art of my books.


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Posted by UrieWProd - June 5th, 2023


It's sad to say that I will not do art, music, programming and animation anymore. I will just write books, instead. I found out that I can make a killing and make quicker work with books. I'm still picking out a day of the week to post.


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Posted by UrieWProd - May 27th, 2023


I'm 38!!! YAY ME!!!


Okay, I will be posting weekly from now on. But I will pick out a day dedicated to the schedule. While at that, I'll be whipping up something nice for my profiles. It isn't easy being the next big thing!


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Posted by UrieWProd - April 27th, 2023


Redone nearly all of my social media pages, rethought my choice of doing an art style based on my outlook of the world and is nearly completing a book and 4 demos in Stencyl from the ground up while learning that I can copy my behaviors' code and use it however I like knowing Python or similar if it goes down!


I'm not too far from making an introductory direct on my company. Also there are many surprises in production, so you'll have to wait a bit more to see what I'm talking about...


Until next time!


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Posted by UrieWProd - March 13th, 2023


Update(3/13/2023): Planning went extremely smoothly after finishing an RPG's first book, a very anonymous biography and then learning to handle 2D game projects in a newer light(such as battle scenes/multiple points of view by fake emulation, the use of maps to handle everything and even saves and a level growth system), so I'm making most of my games completely 2D. Bugg It 1&2 will follow Bugg It 3 as retro-casual arena platformers. I won't say how many players are involved in this, so you'll have to see it yourself.


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Posted by UrieWProd - February 19th, 2023


Update(2/19/2023): I've decided that the old, casual, mouse-clicking bug-swatting game wasn't going to do. I'm going to somewhat make the game in the format of Bugg It 2. 2 and 3 should follow very easily and the first game has a new gameplay style and protagonist. My new art style hasn't been introduced yet, so bear with me.


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Posted by UrieWProd - January 20th, 2023


Finished and completely formatted my RPG series' first game's book. Now, I just jumped back into Stencyl with Godot logic and an actual hands-on approach of art styles I found for the actual game's development.


Now I'm focusing on something top secret while coding the game for the funds.


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